Aaura spirit energy, the life force that powers our very being. While everyone and by extension, everything has it, in recent times man has learned to control it. While this advancement has enhanced the quality of life for many people, as of course mankind would, many others discovered its destructive qualities and used it to begin waging war on levels unimaginable before its time. As the years went by these destructive disciplines began to assemble under one roof, and now there’s an organization out there that teaches young men and women how to harness their aaura to fight. Overtime these distinct fighting styles earned symbolic names and were categorized by that same organization: The Guild of Adventurers. The following is a list of the disciplines, or “classes” that they officially recognize:


“I’ve killed more men than you’ve even met, are you sure you wanna do this?!”
[Warrior]
Warriors are the most basic and fundamental of all the melee classes. While others usually have a gimmick founded in spirit energy at their core, Warriors simply rely on their close combat skills and pure power to win the day. That’s not to say that Warriors don’t use Aaura at all though, as higher tiers of Warriors learn to harness a specific emotion at their core to augment both their offense and defense to even greater heights.


“There is no problem in the world that can’t be solved by punching the right person in the face.”
[Grappler]
Grapplers are a melee class that excel with using their bodies and more specifically their fists for both offense and defense. By mastering their spirit energy to a level that no other class can boast, Grapplers make their fists itself a weapon. While the lack of heavy weapons and armor would seem like a disadvantage, Grapplers coat their bodies in energy which not only gives them excellent defense, but devastating power. While a Grappler has long ranged attacks in their arsenal such as ki-blasts, most would rather get up close and personal to let their fists do all the talking.


“Careful, boys. I hear this man we’re after is as cunning as he is handsome, and I have it on good authority he’s slept with several of your mothers.”
[Rogue]
Rogues are a melee class that use small arms and subterfuge to take their enemies by surprise. Their specialty is manipulating their spirit energy to make them virtually invisible to the naked eye, and then when the time is right, concentrating that manipulated energy to a single point for an attack with an insane amount of damage.


“Who do you think is running this show? The barbarian out in front, or the guy in back keeping the barbarian alive?”
[Magi]
Magi are a long ranged class that utilize spirit energy to devastate the enemy, or heal their allies from the backlines. While the magic slung is their main form of attack, Magi do carry physical weapons, however most of the time the weapon is less used for attack and more so used as a conduit to help form their spells.


“There is no prison that can hold me, no security I can’t bypass, no door I can’t open, and I am coming for you. Sleep well, my boy.”
[Ninja]
Ninjas are a class that specialize in a mix of both short and long ranged attacks via their melee weapons, throwing stars, and specialized ninja magic called Ninjutsu. What makes Ninjutsu so interesting is unlike the other classes who cast solely from their Aaura, this specific brand of magic is formed by burning specialized pieces of paper with their own spirit energy. And unlike Dark Mages whose offensive magic has a direct cause-and-effect of pure damage, ninja magic not only damages, but lowers stats on each cast. Lowered attack, lowered defense, lowered dodge; until the opponent just can’t stand. While a Ninja is more than equipped to face someone head to head, they’d much rather wear you down from a distance, and go for the kill once you’re sufficiently worn out — a death of a thousand tiny cuts.


““Oh, don’t mind me — I’m just thinking out loud.”
[Esper]
Esper is a class that specializes in mixed ranged attacks by using a combination of their own spirit energy, and the manipulation of their opponents to inflict mental damage, in addition to moving objects or their very opponents via psychokinesis. Espers can also read spirit energy in order to see thoughts, gather intel, and even mentally dominate their opponent to “mind-control” them.


“If I can see you, I can hit you. If I can’t, I will anyway.”
[Sharpshooter]
The masters of ranged combat, Sharpshooters destroy their foes with ranged weapons from impossible distances. By coating their projectiles with their energy, they deliver blows of unrivaled force and accuracy.


“We are nothing but actors performing in this play we call life, only thing is I can see the audience.”
[Meta Reaver]
Meta Reavers manipulate the very fabric of reality itself to change the outcome in their battles. Like Magi they can weave spells from afar, but the variety they add is the various space/time spells they can cast.


“War is hell? No, war is home.”
[Void Knight]
By harnessing their negative emotions, Void Knights become physical powerhouses nearly unrivaled by any other class. Like a Warrior they carry an emotion into battle, but it almost always stems from extreme negativity. A traumatic experience? Overwhelming rage you just can’t let go? A great wrong you need to right? These emotions which could eat someone alive, they learn to harness and make the core of their strength.


“Through honor and valor, we strive!”
[Divine Knight]
The polar opposites of Void Knights, as well as another variant of the Warrior class, Divine Knights are Warriors that have devoted themselves to a cause so great that it becomes the core of their power. However unlike Warriors who are no-frills fighters, Divine Knights manipulate their energy to create elongated constructs of their weapons to extend their range and cause way more destructive force.


“My skill with the blade is so unparalleled that if the Creator himself were to oppose me, the Creator himself would be cut.”
[Blademancer]
By honing their spirit energy through their sword and expelling it through the blade, this melee class boast obscene cutting power that is unrivaled by any other. While they could use any bladed weapon with lethal precision, most Blademancers prefer to stick with a specific two-handed sword called a katana.


“The elements are dangerous, and I *AM* the elements.”
[Geomancer]
A variation of the Grappler class, Geomancers control the energy of the elements themselves to fight their battles. Due to the nature in which a Geomancer must channel the elements, Geomancer is a combat-caster in that while they use energy based attacks like the Magi, they do it all within melee range accompanied by punches and kicks.


“While in concert of my songs, a mere piglet could become a mighty boar, or a mighty boar could become our lunch.”
[Bard]
Bards use their energy to attack their foes and help their allies through the power of song. By playing an instrument laced with their own energy, they can cause a wide array of status effects which softens an enemy for an easy kill, or enhance their allies greatly. In a way, they attack the same way a Ninja does, except their attacks can effect many at once.


“Your spirit is strong, would you mind if I borrow it?”
[Caller]
By ripping the spirit energy from a still living creature, Callers can then enslave and summon it at their leisure to do with as they wish. Even if the monster is “killed” in battle, it can simply be resummoned for a small Aaura cost from the caster. In addition, they can also opt to form the creature around their body, multiplying their strength while also gaining access to the creature’s abilities.


“Come! Let's make this a performance to die for!”
[Puppeteer]
By using a mini-golem simply known as a puppet, Puppeteers use invisible strings of energy to skillfully control it from a distance. By design the puppet multiplies the user’s strength allowing it to strike blows that double or even triple that of the user.


“Civilization? Pfft, it’s nothing more than another pack of animals — all scared shitless in their dens, terrified of what the wilds have to offer.”
[Beastmaster]
A variation of both the Psymaster and the Warrior or Ranger class, Beastmasters are a mixed ranged class that fight alongside animal companions. Unlike an Psymaster, rather than reading and controlling the energy of Sapient minds, they deal exclusively with animals and monsters. Due to the nature of dealing with wild beasts, the Beastmaster is often clad in weapons and armor similar to a Warrior so they can defend themselves.


“<ROOOAAAAARRR!!!>”
[Druid]
While Beastmasters can read and control the aaura of savage minds, and Callers seek to enslave it, Druids opt to completely emulate it by transforming into the monster. This is different from the Caller’s method of transformation as the Caller forms the creature around their body, the Druid on the other hand transforms their body itself. While the transformation is temporary, skilled Druids can hold the form for so long to the point where it may as well seem permanent. Druids typically fight in melee ranged as that’s how most beasts fight, but a Druid might have limited control of the elements around them similar to a Geomancer.